When a field player is killed, they are presented with the option to purchase units and weapons before spawning. Officers also grant a passive healing bonus to teammates around them. Some players can be promoted to the rank of "Officer" by their commander, which allows them to issue similar orders to other players on the team. They can be ordered to attack enemies, mine resources, or construct buildings, although there is no penalty for ignoring orders. Field players receive orders from the commander, which appear as visual waypoints. These players play the game as an FPS, although melee combat is performed from the perspective of a third-person shooter.
The other 1 to 127 players on the team are the field players. A match cannot start until both teams have a commander, although commanders may quit the game after the match has started. Depending on the game server's settings, they may either be promoted immediately, or the team must vote on the request. When a match starts, players may request to act as the commander. Players can also receive buffs from the commander once the technology tree has been sufficiently developed. Commanders can also issue these commands to the players on their team, allowing the commander to coordinate team movements and attacks. These workers can be commanded to construct and repair buildings, mine resources and even attack other players or NPCs. The commander is capable of creating a maximum of ten workers, which are NPCs that are fully controlled by the commander. Ī commander is responsible for directing his team, constructing buildings and researching technology. A lot of gameplay is based on melee combat, which is notoriously hard to master and very different from most games. The human team is better at defense and ranged combat, while the beast team is better at offense and melee combat.
Each team has one commander, who plays the game like a real-time strategy (RTS), and additional players, who play the game like a first-person shooter (FPS) but with a 3rd person mode for melee. The goal of the game is to destroy the primary enemy structure - the "Stronghold" for the human race, or the "Lair" for the beast race. A single match has two or more teams, which can be either human or beasts (most maps have one human team and one beast team, but any configuration is possible). Each match takes place on a map of varying size. So sit back and hope you enjoy his journey through life.Savage is a solely online game, as it does not include a single-player mode. And lastly, to go back to his interests in photography and digital painting. To also capture his journeys as he still continues his battle with obesity. James plans to capture his life as now a married man and hopefully soon a family man. What will this be about? This fourth iteration hopefully will be the last. Coincidentally, that one true love is the woman with James in the featured image of this page. Primarily documenting his journey through his battle with obesity and finding the one true love. The third iteration was the version that kicked-off major changes in his life. The second iteration of the blog was a shift to his interest in the arts namely photography and digital painting.
The first iteration of the blog was mostly day-to-day thoughts like a running diary that he kept during his younger years as an IT professional in the Philippines and his first couple of years in Singapore. James has a tendency to perform resets maybe because he is used to doing everything from scratch in his real world job that it just makes sense to have a fresh start. This is now the fourth iteration of this blog.
This blog is his way of capturing his thoughts and interests that may or may not interest other people as well but is mostly for the purpose of him going back in time to reminisce and see where he was at this journey we call “life”. James is an Information Technology consultant from the Philippines and is currently based in Singapore. Savage Crossroads is a personal blog by James Lee.